Soul Hackers 2 Playthrough Part 128 : Greedy Claws Reflect

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Soul Hackers 2 is a 2022 role-playing video game developed by Atlus. It was published by Atlus in Japan and by Sega worldwide for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. The game is the fifth installment in the Devil Summoner series, itself a part of the larger Megami Tensei franchise, and a sequel to Devil Summoner: Soul Hackers (1997). The plot follows Ringo and Figue, manifested agents of the artificial intelligence Aion, as they seek and recruit people from rival groups of Devil Summoners who are key to preventing an approaching apocalypse. Gameplay has Ringo and her party exploring dungeon environments within a futuristic city, and fighting enemies in turn-based combat.

Soul Hackers 2 was developed by a team incorporating several Tokyo Mirage Sessions ♯FE staff members including Eiji Ishida and Mitsuru Hirata, who worked as co-producers and co-directors, and scenario writer Makoto Miyauchi. The team collaborated with artist Shirow Miwa on character designs, and composers from the studio Monaca led by Keiichi Okabe to create the soundtrack.

Soul Hackers 2 received mixed reviews from critics, who praised its presentation, combat system, and story, but criticized the dungeon design, side content, and implementation of downloadable content. The game failed to meet the sales expectations of Sega.


Soul Hackers 2 is a role-playing video game in which players take on the role of artificial being Ringo, who is joined during the game with three human allies with different abilities.The story is communicated through a combination of fully 3D in-engine cutscenes, and dialogue sections combining in-game 3D models with 2D character portraits. Progression is tied to story-based quests, with the player moving between safe zones holding associated services for supporting the player party such as item and equipment shops, and explorable dungeon environments featuring combat encounters with and using Demons. Requests, the game's form of side quests, can be completed to earn in-game money and items.Alongside standard dungeons is the Soul Matrix, dungeons tied to members of Ringo's party which can be explored and cleared to gain additional skills for the party. The scale of a party member's Soul Matrix is determined by their Soul Bond, which can be strengthened by spending time with them outside combat or making specific dialogue choices in story cutscenes.

Enemies in dungeons are represented by humanoid symbols, their colour determining enemy strength and aggression. Ringo can stun them and avoid combat, or engage; if the enemy hits the party first, they get the first attack in combat, while Ringo initiating the attack gives the party first attack and can trigger a free opening attack from a party member. Battles are turn-based, with each side getting a set of actions, using both standard attacks and skills assigned to their COMP weapons via Demons. A core element of combat is exploiting weaknesses, which deal more damage; weakness include elemental attacks, and melee or ranged attacks depending on enemy type. Striking an enemy's weakness adds points to a Stack, and at the end of that turn the accumulated Stack is spent in a Sabbath, a powerful multi-Demon attack that increases in strength with higher Stack points. Some demons can learn and use Tamdem Skills, adding an additional effect to the Sabbath such as inflicting a status effect or recovering the party's magic points. Another later element of combat is Commander Skills, an ability unique to Ringo that grants special boons in battle.




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