Soulcalibur III Famitsu Magazine Japanese Demo - Playstation 4 Emulation
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Not RetroArch Emulation
proof of concept unofficial emulation
1080P 10,000 Constant Bit rate 128 kbps Audio
Game is running at 1280x896
That's 640x448 2X Native
Internal Capture Final Output 1080P
Base Playstation 4
Not PS2-FPKG made with orbis pub gen
config-emu-ps4
--path-snaps="/tmp/snapshots"
--path-recordings="/tmp/recordings"
--path-vmc="/tmp/vmc"
--path-emulog="/tmp/recordings"
--config-local-lua=""
--load-tooling-lua=0
--path-patches="/app0/patches"
--path-toolingscript="/app0/patches"
--ps2-title-id=SLPM-61133
--max-disc-num=1
--switch-disc-reset=0
--pad-record=0
--host-audio=1
--host-display-mode=normal
--rom="PS20220WD20050620.crack"
--ps2-lang=system
--verbose-cdvd-reads=0
--host-osd=0
--host-gamepads=1
--fpu-no-clamping=0
--fpu-clamp-results=1
--vu1-no-clamping=0
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-results=1
SLPM-61133_cli
--gs-uprender=2x2
--gs-upscale=edgesmooth
--vif1-instant-xfer=0
--ee-cycle-scalar=1.50
--iop-cycle-scalar=2.10
--vu0-mpg-cycles=1
--vu1-mpg-cycles=1
--framelimiter=1
--framelimit-fps=60.0
--framelimit-scalar=2
--host-vsync=60
SLPM-61133_config
apiRequest(1.0)
local emuObj = getEmuObject()
local eeObj = getEEObject()
local WS = function()
eeObj.Vu1MpgCycles(1)
eeObj.SetVifDataCycleScalar(1, 0.80)
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(WS)
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } )
Render Time 15 Hours
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