SoulCalibur VI Beginner Guide #1 HOW TO BLOCK?

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Session #1 of the SCVI Beginner guide looks at blocking. SCVI is a 3D fighter so there's a block button. You can't hold back to block (you'll just walk backwards instead), though you can set 2 block buttons if you so desire. The block button can be used to reduce the recovery of sidesteps in the form of Step Guard: a defensive technique that combines a small sidestep with a block. In general, you'll block when you're negative or at disadvantage, whereas of course you can press the attack when at advantage. The block button also complements SCVI's jumping mechanics, I.e You can jump on reaction while guarding, straight into another guard (though using jumping attacks to beat anticipated lows is a bit more optimal). Protect your Guard Gauge while wearing down your opponents! Yes, you can get punished for blocking "too much" in SCVI. You have to be proactive with how you go about defense, and can't just stand there and block all day.

If you're having a little difficulty with the FGC notation terminology, check out here: https://www.youtube.com/watch?v=TlCcAiNLzps&t=110s

Here's the SoulCalibur VI character guides: https://www.youtube.com/playlist?list=PLV4Z7LoRwodBbXQcjxxMjE9_XeGI55pdA

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*Additional Notes
- There is a technique in SCVI referred to as a "Just Guard" where you time your input of the G button the exact moment before an attack connects. This was a major technique in SCV, when GI's cost some meter. In SCVI, JG's preserve your guard gauge, resist chip damage, and restore a little meter. However, it is generally safer to utilize the large windows of GI's in SCVI instead.

For Directional Notation

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

For Input commands:

A = Horizontal Attack
B = Vertical Attack
K = Kick
G = Guard Button
6G = Guard Impact
A+G = First Throw
4A+G = Second Throw
6B+G = Resist Impact
B+G = Reversal Edge
A+B+K = Critical Edge
236A+B+K = Soul Attack

Legend:

W! = Wall Splat
W!! = Second Wall Splat
GB! = Guard Burst
CE = Critical Edge
( ) = Held Input
: = Just Frame Input

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