SoulCalibur VI - Loading Time Comparison Between PC and PS4 (Read Video Description!)
I'm too lazy to do actual video editing, so I'll write all the important stuff in the video description here. This test was primarily to test the input lag difference between the PC and PS4 versions, but I decided to throw in loading times as well since it was easy to do.
Loading times:
Title screen to main menu on PC with SSD: 7.4 seconds
Title screen to main menu on PC with HDD: 7.4 seconds
Title screen to main menu on PS4: 17.1 seconds (that network thingie takes its sweet time)
Main menu to character select on PC with SSD: 6.8 seconds
Main menu to character select on PC with HDD: 6.5 seconds
Main menu to character select on PS4: 11 seconds
Stage select to ingame on PC with SSD: 14.4 seconds
Stage select to ingame on PC with HDD: 16.9 seconds
Stage select to ingame on PS4: 20.6 seconds
Average input delay difference: 3-4 frames slower on PS4 (aka 50 to 66 milliseconds slower)
I don't have an easy way to test the total input delay on a specific platform, but WydD on twitter tested the total input delay for the PS4 as being 90.4ms at launch.
Here's the PC I used for the test: i7-4790k, gtx 1080, 16gb ram, Win 7 64-bit, SC6 installed to an SSD and HDD (5400 rpm)
The PS4 is a PS4 Pro with a stock harddrive and I used an Intensity Pro 4K with PtBi to capture the PS4 footage. This capture card has an extremely low amount of capture latency. The lag with the capture card is less than 1 frame based on my tests (I had PS4 running with an HDMI splitter leading to capture card and a monitor, and they both showed the same frame in a 60fps game).
I did the input test by having two PS4 controllers connected to the PC and PS4 (wired to PC, wireless to PS4) and then trying to press the same button at the same time (I did this many times and got the average, which should be a good indicator for what the actual difference is). I recorded both versions using OBS at the same time to get a good sense of the input lag. I did this many times to compare the difference. The results varied a bit, but they were never lower than 3 frames and at highest they were 6 frames. I think the variation is due to OBS's capture system, and I think 3 or 4 is the real delay.
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