I've never been a big fan of levels that are mostly about memorizing one path and ignoring everything you can see on the screen instead of reading the patterns and trying to position yourself to dodge them. With that amount of stuff appearing out of nowhere or with extreme speed it feels more like a trial and error experience for finding the right spots on screen rather than a rhythm bullet hell game. I like new visual effects and enemy types but I think that the clarity of the game should get improved or it will end up being a heavy muscle memory based game, having a gameplay more similar to Geometry Dash or OSU rather than to original Soundodger.
There are 1,433 views in 3 videos for Soundodger 2. Less than an hour worth of Soundodger 2 videos were uploaded to his channel, or 1.25% of the total watchable video on Noxis's YouTube channel.