Source SDK - Fog

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Published on ● Video Link: https://www.youtube.com/watch?v=PGKHeFn2D4Y



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Tutorial
Duration: 2:40
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TUTORIAL STAGES
0:00 - Introduction
0:16 - env_fog_controller creation (Fog in the distance)
0:33 - env_fog_controller properties and what they do
1:30 - How to get fog working with a sky_camera entity (3D skybox)
1:48 - func_dustcloud (Fog in a certain area of your map)
2:34 - ???

Just a couple of points,
*Fluffy fog is NOT what it's technically called (obviously). I guess that 'volumetric' would be more correct.
*Making it spawn 300 a second WILL damage the framerates in your map, I just used it for tutorial purposes because I wanted it to look pretty.

I talk about env_fog_controller and func_dustcloud in this tutorial.

Captions are now added to this tutorial, so you can make sense of it, even with the volume off.

Please let me know if there are any horrible problems with this tutorial, I kind of got bored of the dull blue colour scheme and didn't analyse it as rigorously as usual.

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