Source SDK : Gas Canister part 3
Half-Life2 + Counter Strike Source
How create gas canister
First step.
Create room.
Second step.
Create any kind environment.
Third step.
prop_dynamic : World Model-models/props_citizen_tech/firetrap_propanecanister01a.mdl
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prop_dynamic : World Model-models/props_citizen_tech/firetrap_gashose01a.mdl
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prop_dynamic : World Model-models/props_citizen_tech/firetrap_buttonpad.mdl
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prop_dynamic : World Model-models/props_citizen_tech/firetrap_button01a.mdl / parent-button
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prop_dynamic : World Model-models/props_pipes/valvewheel002.mdl / parent-wheel
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func_door_rotating : name wheel / Flags-Disable (Touch Opens) / Flags-Enable (Passable) / Flags-Enable (Toggle) / Flags-Enable (Use Opens) / Flags-Enable (Door Silent) / OUTPUT :-: ONCLOSE_SOUND FIRE_STOP SOUND / output:-: onclose_1source_disable / OUTPUT :-: ONCLOSE_FLAMEJET OFF_TRIGGER / output :-: onclose_hbrush_disable / OUTPUT :-: ONCLOSE_MICROPHONE_DISABLE / output :-: onclose_0source_disable / OUTPUT :-: ONCLOSE_EXTINGUISH_TRIGGER / output :-: onclose_light_turn off_0.01 / OUTPUT :-: ONCLOSE_FIRE_EXTINGUISH TEMPORARY_0.50 / output :-: on_close_fire_disable_0.01 / OUTPUT :-: ONOPEN_FIRE_ENABLE / output :-: onopen_sensor_disable / OUTPUT :-: ONOPEN_FLAMEJET ON_TRIGGER / output :-: onopen_microphone_enable / OUTPUT :-: ONOPEN_SENSOR_ENABLE_0.01
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func_door_rotating : name-button / speed-400 / delay-.5 / Flags-Disable (Touch Opens) / Flags-Enable (Door Silent) / Flags-Enable (Use Opens) / Flags-Enable (X Axis) / Flags-Enable (One way) / OUTPUT :-: ONOPEN_BUTTON IGNITE_PLAY SOUND / output :-: onopen_flamejet_trigger / OUTPUT :-: ONOPEN_SPARK_SPARKONCE / output :-: onopen_button ignite_play sound_0.30 / OUTPUT :-: ONOPEN_SPARK_SPARKONCE_0.50 / output :-: onopen_button ignite_play sound_0.60 / OUTPUT :-: ONOPEN_BUTTON IGNITE_PLAY SOUND_0.90
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ambient_generic : name-gas / sound-ambient/gas/cannister_loop.wav / Flags-Disable (is NOT looped)
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ambient_generic : name-sound fire / sound-ambient/fire/fire_big_loop1.wav / Flags-Disable (is NOT looped)
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ambient_generic : name-ignite / sound-ambient/fire/ignite.wav / Flags-Disable (is NOT looped)
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ambient_generic : name-end / sound-ambient/fire/mtov_flame2.wav / Flags-Disable (is NOT looped)
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ambient_generic : name-button ignite / Flags-Disable (is NOT looped)
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logic_relay : name-flamejet on / OUTPUT:-: ON TRIGGER_FLAMEJET_ENABLE / output :-: on trigger_gas_play sound / OUTPUT :-: ON TRIGGER_STEAM_TURN ON
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logic_relay : name-flamejet off / OUTPUT :-: ON TRIGGER_FLAMEJET_DISABLE / output :-: on trigger_gas_stopsound / OUTPUT :-: ON TRIGGER_STEAM_TURN OFF
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logic_relay : name-flamejet / OUTPUT :-: ON TRIGGER_STEAM_TURN OFF / output :-: on trigger_fire_enable / OUTPUT :-: ON TRIGGER_1SOURCE_ENABLE / output :-: on trigger_firesource_trigger / ON TRIGGER_EXTINGUISH_ENABLE
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logic_relay : name-firesource / OUTPUT :-: OnTrigger_0source_enable
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logic_relay : name-extinguish / OUTPUT :-: OnTrigger_END_PlaySound / OUTPUT :-: OnTrigger_extinguish_disable
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env_steam : name-steam / particle type-Heat Wave / Angles-270
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env_spark : name-spark / magnitude-Medium / Spark Trial Length-long
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env_fire : name-fire / size-110 / Flags-Enable (Infinite Duration) / Flags-Enable (Smokeless) / OUTPUT :-: ON IGNITED_GAS_STOP SOUND / output :-: on_ignited_ignite_playsound
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env_firesensor : name-sensor / Heat level-1 / OUTPUT :-: ONHEATLEVEL START_HBRUSH_ENABLE / output :-: onheatlevel start_ignite_playsound / OUTPUT :-: ONHEATLEVEL START_SOUND FIRE_PLAY SOUND / OUTPUT :-: ONHEATLEVEL START_GAS_STOP SOUND / output :-: onheatlevel start_steam_turn off / OUTPUT :-: ONHEATLEVEL START_LIGHT_TURN ON
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env_firesource : name-1source / intensity DAMAGE-100
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env_firesource : name-0source / intensity DAMAGE-100
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env_microphone : name-microphone / Flags-Disable (hears combat sounds) / Flags-Disable (Hears world sounds) / Flags-Disable (Hears player sounds) / Flags-Enable (Hears explosions) / OUTPUT :-: OnHeardSound_FLAMEJET_TRIGGER / output :-: OnHeardSound_microphone_disable / OUTPUT :-: OnHeardSound_SPARK_SPARKONCE
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env_cubemap
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light : name-light / brightness-254 174 10 500 / Flags-Enable (Initially dark)
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Trigger_hurt : name-hbrush / Damage Type-BURN / Start Disabled-Yes
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