A short video talking about more tech that the Keen Software House developers are talking about and developing for their next game engine which is very likely to be used for the sequel of Space Engineers or Space Engineers 2, this time about how planets and asteroids voxels might be airtight unlike how it is on the original Space Engineers
Edit: I just noticed the answer Jan gave was separate answers in relation to all 3 questions in the tweet, to which he said airtight voxels is not planned, so rip I kinda misread that but still he didn't outright say no
There are 140,902 views in 65 videos for Space Engineers 2. His channel published less than an hour of Space Engineers 2 content, making up less than 0.15% of the total overall content on Luca The Guide's YouTube channel.