Space Engineers 2: Shields and Combat // A Better way to Survive in the Almagest?

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Are shields the future for Space Engineers 2? Let me know what you think!

This video took SO MANY hours and I make it with love for this community. Please consider subscribing!

We have been teased in the July 10th dev diary with the potential for shields as a possible survivability mechanic. Is this the best solution for Space Engineers 2? Join me in this long-form breakdown exploring all of the ways we can increase survivability through better armor blocks, sensors & radars, countermeasures, and potentially shields.

Shields, long range heat/thermal signatures, countermeasures, and radars already exist in some mods, but seeing this in the vanilla game could create an even more immersive and exciting gameplay for SE2. Can't wait to see what Keen cooks up!

▶ Join the Discord (Community events when multiplayer launches): https://discord.gg/9Kabxgvmt7 

Chapters... so many chapters:
0:00 Survivability Issues
2:34 Sensors
6:58 Boost & Cruise Bonus
10:47 How It Helps
12:07 Scenarios
17:34 Radars & Scanners
20:28 Shields & Survivability
24:28 Active Defense Systems
27:57 Balanced Shield Systems
30:35 External Shield Emitters
36:28 Shield Power Consumption
40:46 Shield Considerations
43:43 Final One Shot Notes

Video Links:
▶ Marek's Dev Diaryhttps://2.spaceengineersgame.com/mareks-dev-diary-july-10-2025/..
▶ Sigma Draconis Expanse Servehttps://space-engineers.com/server/124568/...
▶ Heat Signatures Mod: [unsure, let me know!]
▶ My Escape Pod Blueprhttps://steamcommunity.com/sharedfiles/filedetails/?id=3445335389le...
▶ Stone Industries Gaming Sehttps://space-engineers.com/server/162778//16...
▶ Defense Shieldhttps://steamcommunity.com/sharedfiles/filedetails/?id=3154379105file...




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