Space Engineers, Darth Biomech's Cockpit, Modding API, & a bit more (Update 01.048)
Space Engineers updated today, and Darth Biomech's fantastic fighter cockpit has been added to the game. That isn't all though, what else that added isn't the most flashy of things at first, but it is probably one of the most important things that has happened to Space Engineers. . . That's the Modding API.
I myself am not much of a coder, but those that are will be able to use the Modding API to do fantastic things, that until now, we could only imagine.
Developer API Example: http://steamcommunity.com/sharedfiles/filedetails/?id=315572550
---------------------------What is this game?-----------------------------
It's Space Engineers, you can get it here: http://store.steampowered.com/app/244850
--------------------------------Patch Notes-----------------------------------
Official Patch Notes: http://forums.keenswh.com/post?id=7086312
Features
- Modding API (WIP - more features will be added in the future)
- Reloadable missile launcher for small ships
- Respawn ship cool down time
- Ship dampeners configurable in terminal
- Moddable door open distance
- Search in inventory by item name
- Fighter cockpit mod – special thanks to modder “Darth Biomech”!
Fixes
- Fixed infinite refinery production issue
- Fixed armor models
- fixed scrolling while copy-pasting was not in F1 help screen
- fixed buttons for New Platform and ships visible when setting actions in sensor
- fixed cannot stack items in production queue
- fixed issue when player was able to remote control anything even outside of the antenna’s range
- fixed incorrect texture of small rotors
- fixed sensor/timer block triggering actions on grids joined by connectors even after disconnection
- fixed loosing ability to remote control ships after previous interaction with remote control block
- fixed assembler inventory output filling up input inventory
- fixed issue when merge blocks on pistons were not disconnected
- fixed ore mining ratio
- fixed issue when refineries were still working even when the power was cut off
- fixed sensor lags on Dedicated Server and normal Multi-player
- fixed crash while being kicked out of faction
- fixed freeze without creating the log after a map was loaded
- fixed changing field and loading the game activates the sensor
- fixed the amount of required blocks for creating sensor blocks
- fixed issue with faction members’ names when they are remote controlling a ship
------------------------------------Music---------------------------------------
Background and outro music from Space Engineers' game files.
--------------------Sage Models, Skins, and Ships---------------------
Download Custom Models: http://steamcommunity.com/id/EctoSage/myworkshopfiles/
----------------------------------SAGE Info-----------------------------------
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