Space Engineers, DX11! DX11! DX11! (Update 01.084)
It's here! DirectX 11! That's right, PBR textures, better lighting, better mods! I can't wait to start cooking with PBR more, and more.
Looks like someone might have been wrong, DX11 models seem to be bugged in DX9, no idea why, no ETA till fix.
DX11 modding guide: http://steamcommunity.com/sharedfiles/filedetails/?id=450823575
DX11 texture converter is available for modders at SpaceEngineersModSDK\Tools\Space texture converter\
---------------------------------Patch Note---------------------------------
Official Patch Notes: http://forum.keenswh.com/threads/update-01-084-directx-11-station-rotation.7360751/
Features
- DirectX 11 renderer
- station rotation
- reworked models and textures: Beacon, Gyroscope, Warhead, Projector, Spotlight
Fixes
- fixed character shaking during cluster reorder
- fixed setting ragdoll world matrix
- fixed client dying for no apparent reason
Community updates
- Added Height Offset for Suspension Wheels - THDigi
- Attach GameLogic to Blocks multiple times - Tyrsis
- Create asteroid from prefab voxel definition midspace
- Floating item quantity display update - rexxar-tc
- Fix assembler issues - RossM
- Allow modding the Laser Antenna's line-of-sight requirements - RossM
- Shorthand numbers for ScreenDialogAmount control - UberMouse
---------------------------What is this game?---------------------------
It's Space Engineers, you can get it here: http://store.steampowered.com/app/244850
------------------------------------Music--------------------------------------
Background music from Space Engineers' game files.
Marker & outro music from the Dead Space 2 soundtrack.
------------------Sage Models, Skins, and Ships------------------
Download Custom Models: http://steamcommunity.com/id/EctoSage/myworkshopfiles/
----------------------------------SAGE Info-----------------------------------
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Star Citizen Organization:
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https://robertsspaceindustries.com/orgs/CONVERGE
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