Space Engineers programming - two Draugr drones vs huge titan (it can't harm them)

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Another Draugr benchmark vs popular workshop biggie. Two were sent, mk1 and mk2. Older one was lost due crash into wreckage (their speed is sometimes their weakness).

Ship by k_medlock:
http://steamcommunity.com/sharedfiles/filedetails/?id=1328510215

I like to challenge new workshop big ships with Draugr drone series. Unfortunately, the lag from titan's turrets is very heavy. If I test with turrets off, it's much smoother (but not so fun). This time I taught them a few new tricks.

They can keep distance and make salvos N times (as long as they have materials).

They adopted a special move called "Na suka blyat", it's basically a quick jab at close range with 4x80Tonne slugs. It's randomly triggered at certain range at optimal relative velocity conditions and has a cooldown of 20 secs. Hard to evade as ETA is about 3 seconds.

Docking code was upgraded, now they request free dock ports from the carrier and if present they automatically align their connectors and dock. After docking the carrier performs a health analysis and shows damaged blocks.

All AI turrets are still ineffective against Draugr (even when they put themselves at risk during SUKA-JAB).

Big ships are only good for lags. Dont make ships like this. They produce a lot of sweet debris though.

First Draugr video with explanations: https://www.youtube.com/watch?v=ypSSc8j291E




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Tags:
space engineers
programming
drones
guided weapons
autopilot
strike drones
titan



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