Space Engineers programming - two Draugr drones vs huge titan (it can't harm them)
Another Draugr benchmark vs popular workshop biggie. Two were sent, mk1 and mk2. Older one was lost due crash into wreckage (their speed is sometimes their weakness).
Ship by k_medlock:
http://steamcommunity.com/sharedfiles/filedetails/?id=1328510215
I like to challenge new workshop big ships with Draugr drone series. Unfortunately, the lag from titan's turrets is very heavy. If I test with turrets off, it's much smoother (but not so fun). This time I taught them a few new tricks.
They can keep distance and make salvos N times (as long as they have materials).
They adopted a special move called "Na suka blyat", it's basically a quick jab at close range with 4x80Tonne slugs. It's randomly triggered at certain range at optimal relative velocity conditions and has a cooldown of 20 secs. Hard to evade as ETA is about 3 seconds.
Docking code was upgraded, now they request free dock ports from the carrier and if present they automatically align their connectors and dock. After docking the carrier performs a health analysis and shows damaged blocks.
All AI turrets are still ineffective against Draugr (even when they put themselves at risk during SUKA-JAB).
Big ships are only good for lags. Dont make ships like this. They produce a lot of sweet debris though.
First Draugr video with explanations: https://www.youtube.com/watch?v=ypSSc8j291E
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