Space Engineers - Update 01.141 DEV - Bug Fixes and Improvements
This week’s update brings a new batch of bug fixes and improvements. Firstly, the update now allows you to turn off solar panels. Bugs fixed this week include projected antennas broadcasting, incorrect construction stage orientation for some blocks, cockpit toolbar issues, and the control hints cube being stretched. We’ve also fixed a number of crashes caused by changes to the planetary code last week.
Next week some major improvements for the ModAPI and ingame programming will be released. However, this will break scripted mods and some ingame scripts. If you're a modder or scripter, please see the guide linked below for what you'll need to do to fix your mods.
Finally, keep in mind that all the changes in today's update will only be on the weekly development branch - you will not notice these if you are playing on the default stable branch.
ModAPI/Ingame Interface Expansion and Improvements guide: http://steamcommunity.com/sharedfiles/filedetails/?id=709010443
Mammoth vehicle: http://steamcommunity.com/sharedfiles/filedetails/?id=706150200
Tae moon from Ulirg planet mod: http://steamcommunity.com/sharedfiles/filedetails/?id=702896479
Milky Way skybox: http://steamcommunity.com/sharedfiles/filedetails/?id=670717906
Full list of new features and fixes: http://forums.keenswh.com/threads/7385253
Xocliw's Channel: https://youtube.com/xocliw
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