Space Shooter🚀Rotating Sprites & Crystals in Shader | C++ OpenGL Engine🎮
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00:00:00 Finishing Cofveve
00:02:00 Loading Space Shooter Project
00:04:30 Having too much fun
00:07:45 Rotating Crystals in Fragment Shader
00:12:08 Troubleshooting GLFWTime() function
00:15:01 ...now for the DND Texture Rotation
00:16:40 first, Rotate Texture around center by subtracting vec2(0.5) from gl_PointCoord, Rotating, then adding it back in
00:17:54 finally, put clipping code before adding 0.5 back
00:18:50 planning modular function in Shader Playground (next update)
00:23:00 Dazed and Confused... thanks for watching