Spawn Patrols of Planes, Helicopters, Tanks, Vehicles, & Infantry in Your Scenario with this Script!

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Published on ● Video Link: https://www.youtube.com/watch?v=HF0SxbvAoqw



Duration: 25:43
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This video is a demonstration, and tutorial guide on how to install,
and setup the RYD_PT Patrol Script into your missions.
What is this script?
RYD_PT short for Rydygier Patrol Script was written by Rydygier, the legendary author of the hetman mod, Pilgrimage scenario and many others.
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This script is a patrol script, all you do is place markers on the map for areas you want to have patrolled, you can have planes, helicopters, vehicles, tanks, boats, and even infantry patrol an are you define.
The script works with all vanilla factions, and any mod of any genre, the script is setup where all you need to do is place a marker, add classnames, add the code to call the script into an area trigger or a radio trigger and the assets you specify will spawn and patrol.
In the script itself you can adjust the behavior, combat mode, and speed of the patrol.
The script has been worked on, on and off since the start of 2022.

Here is the official release thread with more details:
https://forums.bohemia.net/forums/topic/284094-ryd_pt-patrol-script/
on the release thread is a demo mission you can download to get an idea
on how the script is setup and works, or you can just download the script.

The following wiki pages were shown in the video:
https://community.bistudio.com/wiki/behaviour
https://community.bistudio.com/wiki/Combat_Modes
https://community.bistudio.com/wiki/2D_Editor:_Waypoints#Select_Type

Timestamps
0:00 Introduction
2:00 Mission setup
5:00 Script Installation
6:12 Script Review
6:38 Tracking Marker Code
7:12 Behavior, Combat Mode, & Speed Code
10:15 Vehicle Pools & Calling Codes / Infantry Code Brief
11:06 Use Config Viewer to acquire the Infantry Code
11:10 Config Viewer
12:33 Add code from config viewer to the trigger
12:46 Add remaining code from script to the same trigger
13:43 Add a hint for feedback to the code, this will tell you your infantry was spawned
14:20 Test the infantry, spawn the group
14:55 Change the area marker the group spawns & patrols at in the code
15:50 Increase the size of the marker where the infantry spawns and patrols
16:34 Spawn vehicles code review
17:51 Add vehicle code to the trigger for spawning vehicles
19:00 Spawn the vehicles test
19:21 Add a vehicle to a pool by logging its classname
19:55 Add classname to vehicle pool
20:17 Spawn the vehicles with the new added vehicle
20:54 Plane and helicopter code review
21:55 Add code for planes to the trigger
22:50 Plane spawn test
22:34 Acquire helicopter classname to add to the pool in the script
22:56 Add classname for the helicopter to vehicle pool
24:30 Spawn helicopter test

Music used in the video:
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- Loop-Caught by Andrew Langdon
- ES_Hogarth by Lupus Nocte

Codes & Scripts Playlist
https://www.youtube.com/playlist?list=PLUsyty1OYgb17O63BwUZRBgQqonrBVOD-

Arma 3 Tutorials Playlist
https://www.youtube.com/playlist?list=PLUsyty1OYgb0CTC62sCyddDSU3pI6rGO_

Arma 3 Code Snippets Playlist
https://www.youtube.com/playlist?list=PLUsyty1OYgb1QejvlCOJXRzci1uvlyjVV




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