Spawn Proximity Caps and Mob Speed Comparison for All 11 Statues (Terraria 1.2.4.1)

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Terraria
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Terraria (2011)
Duration: 1:59
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A little reference resource for any Terrarians planning to make something interesting with spawning statues. PC version 1.2.4.1.

Statue Spawn Caps/Limits:
Rule 1 - 0.5s cool-down on each of statue's 6 input tiles. (Note: Cool-down is also triggered by unsuccessful activations(!), when spawn is blocked by any rule 2 to 4.)
Rule 2 - No spawn if 3 or more mobs within ~13 tiles of statue footprint.
Rule 3 - No spawn if 6 or more mobs within ~39 tiles of statue.
Rule 4 - No Spawn if 10 of statue's mob type in world.

Mob Speeds (over first 5 seconds of travel):
Blue Slimes (dry) ~ 3 tiles/s (15 tiles in 5 seconds)
Rabbits ~ 3.8 tiles/s (18.5 tiles in 5 seconds)
Birds ~ 10.6 tiles/s (52 + 1 tiles in 5 seconds)
Bats ~ 13.5 tiles/s (40.5 tiles in 3 seconds)
Skeletons ~ 5.5 tiles/s (27.5 tiles in 5 seconds)
Mimics ~ 7 tiles/s (35 tiles in 5 seconds)
Crabs ~ 1.8 tiles/s (9 tiles in 5 seconds)
Goldfish (swimming) ~ 3.4 tiles/s (17 tiles in 5 seconds)
Jellyfish ~ 4 tiles/s (20 tiles in 5 seconds)
Pirana ~ 5.4 tiles/s (27 tiles in 5 seconds)
Sharks ~ 9 tiles/s (45 tiles in 5 seconds)

(Noticed after posting that the little, natural, blue jellyfish in the bottom right prevented the 10th jellyfish spawn. The yellow slime did not affect the blue slime statue though.)







Tags:
terraria
mob statues
spawn limits
mob speed



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