SPEC OPS: THE LINE - Gameplay Walkthrough - No Commenatry - EPILOGUE Part 16 [HD 1080p]
GAMEPLAY
From a story perspective, Spec Ops is outstanding, but mechanically speaking, it’s a competent but unremarkable cover-based shooter. If you’ve played Gears you know exactly what to expect here, which is a bummer considering how progressive the story aspects are. You can snap to cover, vault over, sprint out – it’s the “if it ain’t broke don’t fix it” approach. Spec Ops does vary a little in that damage thresholds for you and your enemies are far lower than in most games. That means you’ll die quickly out in the open, but you can rack up a quick body count from a good position. Your squad also adds a little variety to the gameplay, as you can command them to attack a specific target or to throw flashbangs at your enemies when you get locked down in cover. Effectively targeting your squad mates can make certain encounters much easier, and they do a great job of holding their own weight and staying out of the way. You can make it through the game easily by yourself though if you don’t want to mess with it.
Sand also works into combat encounters in a few ways. Occasionally, enemies will huddle near a sand embankment that’s held up by glass or another breakable prop. Smash the glass and your enemies will be buried in a massive wave of sand. It’s a cool touch, but these situations don’t occur often enough in the game to be a reliable gameplay mechanic. Sandstorms will occasionally roll through outdoor firefights as well, making it nearly impossible to see and causes your accuracy to drop through the floor. Fighting in a sandstorm is intense, but again, doesn’t happen so often that it’s a notable mechanic.
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SPEC OPS: THE LINE - Gameplay Walkthrough - No Commenatry - ENDING Part 16 [HD 1080p]
SPEC OPS: THE LINE - Gameplay Walkthrough - No Commenatry - ENDING Part 16 [HD 1080p]
SPEC OPS: THE LINE - Gameplay Walkthrough - No Commenatry - ENDING Part 16 [HD 1080p]