SPEC OPS: THE LINE - Cutscenes - Part 3 [HD 1080p]
MULTIPLAYER
With a standard set of modes and unlocks, Spec Ops’ multiplayer is functional but unremarkable. The fragility of players I mentioned earlier make sticking in cover mandatory, which also makes deathmatch and team deathmatch silly. If you’re caught in the open, you’re basically dead, so everyone just ends up hiding in cover and staring at each other for minutes at a time.
The objective-based modes work a lot better, since there’s a pressing reason for players to leave the safety of cover. The “Buried” mode tasks you with destroying three enemy points while protecting your own, with a final point appearing after the first three are destroyed. This mode allows you to flex some tactical muscle to cut off your enemies and lay ambushes, since you know what they’ll be attacking. Uplink adds a splash of intelligence too — you have to both control your own communication array and hold a point on the map to accrue points. If the enemy team sabotages your comm array, you can’t gain any points until you take it back.
The rules definitely reward communication and intelligent thinking, which is generally lacking in online multiplayer. Still, that isn’t enough to make the multiplayer offering of Spec Ops stand out in a notable way. It’s possible that the multitude of perks — all of which that can be leveled individually — will add some unique spice to the game, but in my handful of hours online it all felt rather vanilla.
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SPEC OPS: THE LINE - Cutscenes - Part 3 [HD 1080p]
SPEC OPS: THE LINE - Cutscenes - Part 3 [HD 1080p]
SPEC OPS: THE LINE - Cutscenes - Part 3 [HD 1080p]