Spec Ops: The Line Long Playthrough Part 4 The End
Welcome to Part 4 of the Spec Ops: The Line Walkthrough!
After recovering, Walker comes across a mortally wounded Riggs, who tells him the real reason the CIA is in Dubai. Once the full extent of Colonel Konrad's war crimes were found out by the CIA, Grey Fox Team was ordered to destroy the water supply no matter the cost by manipulating the Insurgents.
Knowledge of what the 33rd did in Dubai would cause the whole region to declare war on the United States in retaliation, a war which America would lose. Though a costly war has now been averted, the entire city will begin dying of dehydration within four days thanks to Walker's actions. The player can choose to kill Riggs or let him be burned alive.
After reuniting with Adams and Lugo, Delta heads to the Trans-Emirates Building to silence the Radioman and warn the city.
As the journey progressed, all three men gradually become edgier and more violent. Walker begins suffering from vivid hallucinations as they fight to the top of the building.
Delta finds the Radioman, who is calm and surrenders peacefully. Lugo and the Radioman set up the signal for Walker, then Lugo shoots the Radioman repeatedly before the other two can intervene.
Adams commandeers a UH-60 Black Hawk helicopter for Delta; en route, the are engaged by the 33rd's AH-6 Little Birds while Walker feels a sense of deja vu. A confused Delta team is then shot down en route to Konrad's hideout.
Konrad appears to a disoriented Walker, chastising him about his failures and weakness. Walker and Adams regroup at the crash site, but must fight their way to Lugo's position behind enemy lines.
When they arrive, they find Lugo lynched by a mob of citizens, angered at the Americans' destruction of the water supply. When attempts to resuscitate Lugo fail, Walker and Adams then disperse the crowd.
On this point the player can choose to kill the civilians that lynched Lugo or just give a warning for them to get away. After that, they assault Konrad's headquarters.
Walker's hallucinations are nearly constant at this point. The two are soon surrounded by the last remnants of Konrad's men. Walker attempts to surrender to gain access inside, but an enraged Adams insists on fighting to the death and shames Walker into running for safety inside the tower.
At this point in the game, the truth about Colonel Konrad and the events in Dubai is revealed. Weary, grieving, and on the brink of death, Walker stumbles to the entrance of the tower.
Upon entering, Walker is saluted by the remnants of the 33rd, who surrender to him. Walker demands to know where Konrad is, and is directed to Konrad's penthouse.
Walker arrives at the penthouse of the tower without incident and confronts Konrad. At first, Colonel Konrad appears to be the paranoid, charismatic force behind the atrocities Walker was hoping for, until Walker finds his decaying corpse on the penthouse deck.
Captain Walker has been suffering from a dissociative disorder to rationalize the actions he (and the player) has witnessed and carried out. The real Colonel Konrad committed suicide an unknown amount of time after the broadcast that brought Delta to the city.
The Colonel that Walker has been in contact with during the game is actually a traumatic hallucination that none of his team witnessed, existing only within his subconsciousness.
This mental projection of Konrad appears to Walker, explaining that Walker knew he had the chance of stopping, but pushed ahead out of a desire to be a hero (which Konrad says he wasn't).
To maintain his 'sanity' after the white phosphorus strike, many subsequent events in the game were distorted by Walker's mind to make Konrad a moral scapegoat.
Had Delta immediately left Dubai at the beginning of the game, each subsequent event may have turned out for the better. With his fantasy coming to an end now that the truth is directly in front of him, 'Konrad' points a gun at Walker’s head and begins counting to five. Enjoy the ending!
I hope you guys enjoyed the walkthrough!.
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