Spec Ops: The Line Playthrough | Part 4
Welcome back to Spec Ops: The Line! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is Spec Ops: The Line?
Spec Ops: The Line is a 2012 third-person shooter video game developed by the German studio Yager Development and published by 2K Games. It was released internationally in June 2012 for Microsoft Windows, Xbox 360 and PlayStation 3. It was later released for OS X in 2013 and Linux in 2015.
In the game, the player controls Captain Martin Walker, who is sent into a post-catastrophe Dubai with an elite Delta Force team on a recon mission. As the game progresses, Walker's mental health deteriorates, as he begins to experience hallucinations and slowly realizes the horror of war.
Players can hide behind cover, vault over obstacles, and shoot enemies while utilizing a variety of gadgets. Sand is a key gameplay mechanic that can be manipulated to defeat enemies. Included with the game is an online multiplayer mode, developed separately by Darkside Game Studios, allowing players to engage in both cooperative and competitive gameplay.
The player can select from four difficulty levels: Walk on the Beach, Combat Op, Suicide Mission, and FUBAR. A player only gain access to the FUBAR difficulty after completing the game on Suicide Mission. Various new weapons and equipment become available as the game progresses, some dropped by downed enemies.
These include several different rifles, handguns, and machine guns. Some offer alternate firing modes, like attaching a suppressor or using a telescopic sight. Players can also acquire and make use of grenade launchers, hand grenades, and turrets.
However, the player can only carry two weapons at a time. Supply caches can be found in different parts of the game, allowing the player to refill their ammo and grenades. Whenever the player successfully shoots an enemy in the head, the game enters a slow-motion mode for a short period of time.
The player can also defeat enemies at close range via melee combat. Dying enemies can be executed, which grants the player additional ammo. Hiding behind cover can provide protection and prevents the player from being shot, as well as providing opportunities to blindfire or lean out to shoot enemies.
As a third-person shooter with an emphasis on squad-based tactics, players can issue commands to Sergeant Lugo and Lieutenant Adams, who accompany the player for most of the game. Available commands include focusing fire on one particular target and ordering medical attention for an injured squad member.
Adams can defeat enemies by using heavy gadgets or throwing grenades, while Lugo provides sniping assistance. Environmental hazards like sandstorms occasionally occur, drastically reducing the player's vision and visibility.
Sand becomes a key gameplay mechanic and players can manipulate it at scripted moments in the game, such as triggering a sand avalanche to bury enemies alive.When a grenade explodes on sand, dust clouds that can blind enemies are formed. Sand sometimes opens up new paths to allow players to progress.
The player needs to make moral decisions at certain points during the game, including making choices that can determine the fate of both soldiers and civilians. These decisions affect the relationship between Walker and his squadmates, and will cause them to react differently.
The game has several subtle effects as the team starts being broken mentally and physically, including the degradation of their combat uniforms. Walker has visual and auditory hallucinations later into the game, and his executions of enemies become more violent.
The orders and shouts to his team become increasingly angry and ragged in contrast to his original stern command voice. His kill confirmations of enemies corrupts from professional in the beginning to psychotic.
Similarly, loading screens initially display helpful gameplay hints for the player, but as the game progresses, the text becomes increasingly hostile towards Walker's actions, and sometimes breaks the fourth wall by addressing the player directly. The game features collectibles known as Intel, which are audio logs that provide additional backstory for players.
#SpecOpsTheLine #YoutubeGaming #LetsPlay
Other Videos By TRW
2019-12-22 | Trine Playthrough | Part 3 |
2019-12-22 | The Surge Playthrough | Part 20 |
2019-12-22 | Muse Dash Stream |
2019-12-21 | Rebel Galaxy Playthrough | Part 16 |
2019-12-21 | Protocore Preview Stream |
2019-12-21 | Pankapu Playthrough | Part 2 |
2019-12-21 | Hacknet Playthrough | Part 5 |
2019-12-21 | The Elder Scrolls V: Skyrim Playthrough | Part 81 |
2019-12-20 | Get To The Orange Door Preview Stream |
2019-12-20 | Skul: The Hero Slayer Preview Stream |
2019-12-20 | Spec Ops: The Line Playthrough | Part 4 |
2019-12-20 | Dead Effect 2 Playthrough | Part 16 [FINAL] |
2019-12-20 | Trine Playthrough | Part 2 |
2019-12-20 | The Surge Playthrough | Part 19 |
2019-12-19 | Rebel Galaxy Playthrough | Part 15 |
2019-12-19 | Pankapu Playthrough | Part 1 |
2019-12-19 | Hacknet Playthrough | Part 4 |
2019-12-19 | The Elder Scrolls V: Skyrim Playthrough | Part 80 |
2019-12-18 | Spec Ops: The Line Playthrough | Part 3 |
2019-12-18 | Dead Effect 2 Playthrough | Part 15 |
2019-12-18 | Trine Playthrough | Part 1 |