Speed focused bufferable RNG-timing calibrated movement setup for damageless NTSC & PAL Ceres Ridley

Speed focused bufferable RNG-timing calibrated movement setup for damageless NTSC & PAL Ceres Ridley

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Published on ● Video Link: https://www.youtube.com/watch?v=MMCg7d6678A



Super Metroid
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Duration: 5:26
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These are tighter, except for 1 frame perfect input bufferable RNG-timing calibrated damageless Ceres Ridley movement setups for NTSC & PAL. In NTSC it aims for the attack pattern cases 244: CCCCCCFCFCFFCFCFR & 246: FFFCFCFR, and in PAL for the case 92: FCCFFCFR, with fireball attacks as F, flying in a circle as C, and ramming Samus as R. This video shows these cases in this same order, and for reference, the inputs can be seen at the bottom of the screen.
For NTSC & PAL it is the input-wise minimalistic default movement setup (elaborated on further in my comments on this video https://www.youtube.com/watch?v=2hC4uN3UheY ), except for exactly the following changes:
° Decently quick Jump button presses are used to get to the Game Start screen (and in PAL the turning helmet animation should be cancelled with an A press as well) at which Jump is pressed at the 2nd note of the 2nd pair of title music notes to advance the game to Ceres.
° Dash is held all the time throughout Ceres up to Ceres Ridley, with the only exception being the tile room (i.e. the 2nd Ceres room) until walking against the right door in that room from which point on Dash is held again.
° In NTSC Up/R/L is tapped 6 times (for 12 armpumps) in the 2nd last room, before triggering the right door to open up by proximity; and in PAL Up/R/L is tapped 5 times (for 10 armpumps) between the stairs in the computer room with the scientists.

Generally, the frame windows to turn around after running off the Ceres elevator room platforms is tighter and not quite as lenient as in the more on consistency focused setup. About 20 samples indicate that for the NTSC setup there is about a 1 in 6 chance to get a pattern that is either one of these 2 patterns using this setup, and for the PAL setup it is about a 1 in 8 chance, but at least Ridley's attack patterns in these cases are quite easy to dodge and almost immediately identifiable, and in NTSC this setup is about 33 seconds faster than the consistency focused one, and in PAL it should save about 35 seconds (in each case if the timer starts when the game advancement from the menu to Ceres is initiated). Besides this, since Samus is mostly running, more armpumps are needed to make Samus arrive earlier in Ceres Ridley's room. For PAL, one may also aim at the pattern 99: FCCFFCFR (by not doing any armpumps in the setup), but further test attempts did not yield success. These setups are more focused on saving time without losing all of the advantage of being able to aim at specific suitable Ceres Ridley attack patterns (as otherwise without any buffered movement through Ceres one may get just about any pattern to deal with across multiple attempts, and in general, unknown patterns are very hard to deal with, especially when they involve ram attacks past which Ridley's further attacks normally cannot be known ahead of time).

Aran;Jaeger







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