Pyramid Magic (Sega Genesis), stages 1 through 17, WIP Test-TAS, part 1 of 1

Pyramid Magic (Sega Genesis), stages 1 through 17, WIP Test-TAS, part 1 of 1

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Published on ● Video Link: https://www.youtube.com/watch?v=PQ3lNucADcQ



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Duration: 8:15
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This is a WIP TAS for Pyramid Magic for a little less than the first half of its 40 screen stages that I worked on around December of 2019. Here is a zip file of screenshots for various observations ( https://cdn.discordapp.com/attachments/396448200447361024/861275622701662238/Genesis_Pyramid_Magic_observation_screenshots.zip ), and personal informal notes I made about the game's mechanics during the TASing process, relevant for optimizing the game: https://cdn.discordapp.com/attachments/396448200447361024/861275752771223593/Pyramid_Magic_TAS_Notes.txt . Two noteworthy tricks I discovered are that frame perfect kicks while falling while carrying a rock prevents dying to being squeezed by it, and that in thin shafts with breakable rocks stacked beneath the character, making it so that the character with sideways drifting downwards kick pose (to break them) slightly moves into a wall allows to land shortly in the wall and restart another downwards kick while falling off the wall (and this can be repeated for further breakable blocks beneath without interruption), instead of having to land on the next lower breakable block first and then jump for a downwards kick to break it.







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