Speedmapping: Test3 (29/8/19)

Speedmapping: Test3 (29/8/19)

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Published on ● Video Link: https://www.youtube.com/watch?v=hiCKWrrNtLU



Duration: 13:23
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So, back in august i've decided to sketch as many maps as I could withing the lapse of one week. Managed to do 5 maps.
Used custom textures based on "nekroturge's dev textures", then modified them to my own taste so i could focus on map layout and gameplay instead.


So, i've decided to make some experiments with sector heights and platforms. The blue key and berserk items were swapped several times.
Earlier testers thought the map layout was kinda confusing, so i've added cameras, pickups and some coloured bars to guide players into which areas they should go next.
I'm not entirely pleased with the archvile nerf i've did after feedback, but considering i haven't added additional ammo, the nerf balances itself with the ammo amount.
I might add more emmo eventually, idk.







Tags:
GZDoom
AlphaEnt
doom
speedmapping
vanilla



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