Spellsworn gameplay - 1v1 full match
Today we are playing Spellsworn new upcomming Battle Arena game in which I will be facing my fellow youtuber DraaxLP in battle of mages. Spellsworn matches last about 20 min in 5 rounds and we will showcase full match in this video.
Check DraaxLP channel: https://www.youtube.com/user/Draaxlp
Watch GAME in the playlist: http://bit.ly/Feniks_First_Look
You can buy this GAME here: http://store.steampowered.com/app/360620/
CHANNEL INFORMATION:
I play mostly Indie Games. I love base-building, survival, strategy and adventure games. All that is accompanied by mature, relaxed and family friendly commentary and great quality 1080p video. You will find something new on a channel everyday.
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ADDITIONAL INFORMATION ABOUT GAME:
Spellsworn s a fast-paced multi-player arena game initially planned to be released on PC as a game. The players assume the roles of mighty wizards who are to knock each other out of the arena into the lava, using a vast arsenal of spells. Consider it a mixture of sumo-wrestling and wizard duels, targeting a broad group of players, in specific those who enjoy MOBA-games such as League of Legends and Dota. The game is heavily inspired by the ever so popular WarCraft 3 custom game mode Warlock. The twist is that the lava crawls ever closer to the center of the arena, making it difficult to position yourself as time goes on. To date there is a sturdy alpha version of the game in closed beta on Steam in which you can play both FFA and Team-based matches with up to eight players. One match consists of five rounds, during the first round each player buys three spells from a shop and will from there on earn gold to spend on new spells and/or upgrades in between each round.
Soon after the studio's founding in late april 2014 the studio took on the quest to make a prototype of the game that today is Spellsworn. Ever since then the team have been working hard to first and foremost develop the game but also staying alive as an indie studio without funding. The game is planned to have it's Early-Alpha release in Q3 2015 and a full release in Q3 2016 (subject to change).
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