Let's Play KeeperRL EP 1 - STRANGE BASE IDEA - Gameplay Alpha 16
Welcome to KeeperRL alpha 16 Let's Play We are having look at Keeper RL Steam Early Access build. In coming episodes I will teach you all I know about how to play this base building, roguelike indie game.
Watch it in a playlist: http://bit.ly/KeeperRL_Alpha16
Get it from steam: http://store.steampowered.com/app/329970/
In the mean time you can buy it directly from http://keeperrl.com./
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KeeperRL alpha 16 is Ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.
When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.
Keeper RL alpha 16 Dungeon management
You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.
KeeperRL alpha 16 Roguelike mechanics
The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.
KeeperRL alpha 16 Large, procedurally generated maps
In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Every game you play will be different.
KeeperRL alpha 16 Online map sharing
Download dungeons made by other players and explore them as an adventurer.
Here you can access video with recent changes to the game https://www.youtube.com/watch?v=KCjUM-qygBg
Here is change log:
Changelist:
Cemetery with an underground crypt where you can find some super powerful undead minions.
'Mine Town' dungeon with friendly dark elves or gnomes that will happily do some business with you.
Friendly villages where you can recruit minions for money.
Ransoms: some enemies will demand gold for not attacking.
Buying items from shops in friendly villages.
Multiple highscore tables.
Minotaur, hydra, giant spider and giant ant villains.
Procedural sokoban level.
Much more detailed information on enemies, including what triggered enemy attacks.
Giving items to allied creatures (performed by AI as well).
Filling up tunnels.
Whipping order to keep your minion happy.
Elementalist villain and his summons.
A whole new 'classic' soundtrack for adventure mode.
The witchman.
Some killed heroes spawn ghosts.
Kobold caves.
Driads and tree spirit villages (tree spirits are now much rarer to randomly appear when cutting forest).
Enemy village types are chosen as a random subset of all enemy types.
Automatons.
Execution and torture are working again.
Traps are allowed on bridge.
Retired maps are sorted by the number of adventurer attempts. Number of killed adventurers is displayed.
WASD scrolling as option (in this mode building shortcuts are replaced with alt+letter).
Option to zoom in UI for users with large resolution displays.
Free scrolling in control mode (scrolling back requires double right-click).
Fixed movement animation of creatures thrown by spells.
Bugfixes.
Optimizations.
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