Spencer Egart - Procedurally Generated Ritual Spell Systems

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This talk is from the 2019 Roguelike Celebration - find out more at https://roguelike.club/event2019.html

Spencer currently works at Monomi Park as a Game Engineer. Outside of work, he likes to dabble in procedural generation, game tooling, and roguelike development.




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Tags:
roguelike
video games
spells