Spider-Man 2 | PC vs PS5 Pro | Graphics Comparison | RTX 4000 & 5000 Series Benchmarks

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Published on ● Video Link: https://www.youtube.com/watch?v=IkpavMaN7y4



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PS5 Pro:
Fidelity Mode Pro: Dynamic 2160p/30fps with PSSR (~50fps with 120Hz output)
Performance Mode Pro: Dynamic 1440p/60fps with PSSR (~65fps with 120Hz output)

PC:
Max. Settings | DLSS Quality Mode | RT Definitive
RTX 5090 / 5080 / 4080 Super / 4070 Ti Super / 4070 Super / 4060 Ti | i9 12900K | 64GB DDR5 | SSD NVME

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This benchmark is focused on PC with maximum settings and PS5 Pro in Fidelity Pro mode. If you are looking for a detailed PS5 Pro comparison, you can see it here:    • Spider-Man 2 | PS5 vs PS5 Pro | Graph...  
DLSS shows better image quality in performance mode compared to PSSR in fidelity mode.
PC shows a considerable improvement in lighting generated by ray tracing, with more shadows, ambient occlusion and better reflections.
However, there are some assets that look sharper on PS5 Pro when reflected compared to PC.
On PC, the draw distance is greater, but as a general rule, most PS5 Pro settings are equivalent to high / very high settings.
Ray Reconstruction with the transformer model makes a big difference in some reflections and far shadows.
The key light Shadows make a difference in favor of PS5 Pro, especially in far shadows.
Currently the game does not have Multi Frame Generation for the RTX 5000.
The PC version has lost some details, such as the ground breaking texture when we jump from a high place.
Currently, the PC version suffers from random crashes no matter what specs are being used.
You have the whole Marvel's Spider-Man saga on PC on sale at https://www.eneba.com/es/collection/marvels-spider-man-pc?utm_source=youtube

Esta comparativa está centrada en PC con ajustes al máximo y PS5 Pro en el modo Fidelidad Pro. Si buscas una comparativa detallada de PS5 Pro, puedes verla aquí:    • Spider-Man 2 | PS5 vs PS5 Pro | Graph...  
DLSS muestra una mayor calidad de imagen en el modo rendimiento con respecto a PSSR en el modo fidelidad.
PC muestra una considerable mejora en la iluminación generada por ray tracing, con mayor número de sombras, oclusión ambiental y mejores reflejos.
Sin embargo, hay algunos assets que se aprecian más nítidos en PS5 Pro cuando se ven reflejados con respecto a PC.
En PC, la distancia de dibujado es mayor, pero por norma general, la mayoría de settings de PS5 Pro equivalente a las configuraciones altas / muy altas.
Ray Reconstruction con el modelo transformer marca una gran diferencia en algunos reflejos y sombras lejanas.
Las key light Shadows marcan una diferencia a favor de PS5 Pro, especialmente en sombras lejanas.
Actualmente el juego no cuenta con Multi Frame Generation para las RTX 5000.
La versión de PC ha perdido algunos detalles, como la textura de rotura del suelo cuando nos lanzamos desde un lugar alto.
Actualmente, la versión de PC sufre crasheos aleatorios sin importar las specs que se estén utilizando.
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