Spider-Man 2 Playthrough (GameCube) - Part 1

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Published on ● Video Link: https://www.youtube.com/watch?v=kLqdJ0mn-O4



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Duration: 11:37
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This is part 1 of my capture of me playing through Spider-Man 2 for the GameCube. This is the movie tie-in game that was released alongside the Spider-Man film sequel in 2004.

I purchased the original Spider-Man game for my GameCube on a whim back in 2002 (since I liked the movie) and I was ultimately impressed by the game's quality. So when I heard that another game was coming out in 2004 to coincide with the second Spider-Man film, I kept my eyes out for reviews and whatnot.

I read a bunch of good reviews about the second game's open-world design, but I was a little busy with college, so I didn't pick up Spider-Man 2 for my GameCube until a year after its release.

When I got the game, I found that it was even better than the first one. Treyarch basically took the open-world design of Grand Theft Auto III and molded it to fit the Spider-Man universe. So instead of simply progressing from one linear mission to the next with no overworld, you now had the ability to explore all of New York freely and complete missions as you liked.

In addition, web swinging was changed to a more realistic style so that you couldn't shoot a webline unless some tall structure was nearby. I actually found this change to be for the better since it made web swinging far more interesting and fun. In fact, it was so good that swinging aimlessly around the city became addicting in and of itself.

This is an excellent game that I highly recommend to anyone who owns a GameCube, PlayStation 2 or original Xbox. My only complaint is that the mandatory missions aren't quite as interesting as they were in the prior game (for instance, sneaking through OsCorp). But overall, the game is better than the first one, and it has a ton of replay value.

In this first part I started a new save file and completed Chapters 1 and 2.

Recorded with the Hauppauge HD PVR and the GameCube's component cables. This game doesn't feature progressive scan mode (thanks a lot Activision) so I deinterlaced the footage in Virtualdub.







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