Splatterhouse (Turbo Duo) - Jared's Basement - Instant Retro
It's a Splatterhouse SLAUGHTER with Jared of TechToyTV and his amazing TurboGrafx16 Turbo Duo!
See more Jared on his own channel, TechToyTV!
/ @techtoytv
Instant Replay Live is a gameplay channel featuring a slew of games from retro consoles like NES all the way up modern PS4 and PC games, hosted by Nick and Joe, two brothers who might just kill each other if they keep on doing this!
Subscribe for new videos at least 3 times a week!
We're instant friends for introverts!
Check us out on The Social Mediawebs!
Discord https://discord.gg/3NufmpX
Twitter https://twitter.com/InstReplayLive
Facebook https://www.facebook.com/InstantReplayLive
Splatterhouse is a sidescrolling beat 'em up video game in which the player controls Rick, a parapsychology student who is trapped inside West Mansion. After his resurrection by the Terror Mask, Rick makes his way through the mansion, fighting off hordes of creatures in a vain attempt to save his girlfriend Jennifer from a grisly fate.[3] Players of this game will also recognize a number of western horror film influences, such as Friday the 13th and Evil Dead II.
Similar to many sidescrolling beat 'em up games, Rick can only move in a two-dimensional environment. The playing field does not feature a three-dimensional area, a feature that was added later in the series with Splatterhouse 3. He has the ability to jump and can punch and kick. Rick also has a Special Attack, where he will perform a dropkick that sends him skidding along the ground, damaging any enemies he hits. Rick can also perform a low kick, low punch, and jumping attacks, as well as pick up and use various weapons placed in the levels.
All of the levels consist of walking left to right, with occasional auto-scrolling segments. However, alternative pathways through sections of the house are possible by falling down through holes or jumping up onto ladders. In this way, branching gameplay is possible, if only prevalent in the middle levels. Levels culminate in boss fights that take place in a single room. Unlike traditional side-scrolling fighters, boss fights have varying objectives and styles. Unlike most arcade games in the genre, Splatterhouse sends players back to checkpoints after losing lives or reaching game over, discouraging "credit feeding" as a method of overcoming the various challenges.
Two college students, Rick Taylor and Jennifer Willis, take refuge from a storm in West Mansion, a local landmark known as "Splatterhouse" for the rumors of hideous experiments purportedly conducted there by Dr. West, a renowned and missing parapsychologist. As they enter the mansion and the door shuts behind them, Jennifer screams.[3]
Rick awakens in a dungeon under the mansion having been resurrected thanks to the influence of the "Terror Mask", or in some versions, the "Hell Mask", a Mayan sacrificial artifact from West's house which is capable of sentient thought. The mask attaches itself to Rick, fusing with his body and transforming him into a monster with superhuman strength. With the mask's encouragement, Rick goes on a rampage through the dungeon and the mansion grounds, killing hordes of monsters.[3] Inside the mansion, Rick finds Jennifer, prone on a couch and surrounded by a throng of creatures that retreat upon his arrival. After their departure, Jennifer transforms into a giant, fanged monster that attempts to kill Rick while begging him for help. Rick is forced to kill Jennifer, who transforms back to normal and thanks him before she dies. Infuriated, Rick tracks the remaining monsters to a giant, bloody hole in the mansion's floor. Upon entering it, Rick discovers that the mansion itself is alive. He follows a bloody hallway to the house's "womb", which produces fetus-like monsters that attack him.[4] Rick destroys the womb, which causes the house to burst into flames as it "dies".
Developer(s) Namco Splatter Team
Namco Networks America (iOS)
Publisher(s) Namco
Namco Networks America (iOS)
Director(s) Shigeru Yokoyama
Producer(s) Kazumi Mizuno
Haya Paya
Designer(s) Akira Usukura
Programmer(s) PSQGL
Artist(s) M. Ishida
Composer(s) Katsuro Tajima
Yoshinori Kawamoto
Platform(s) Arcade
PC Engine/TurboGrafx-16
FM Towns
Microsoft Windows
iOS
Nintendo Switch[1]
Release Arcade
JP: November 1988
NA: 1989
EU: January 1989[2]
PC Engine/TurboGrafx-16
JP: April 6, 1990
NA: April 21, 1990
FM Towns
JP: 1992
Windows
JP: 2000
JP: 2003 (MediaKite)
iOS
WW: November 18, 2010
Genre(s) Beat 'em up
Arcade system Namco System 1
#Namco #Splatterhouse #Gaming #Gamers #Games #VideoGames #BeatEmUp #HudsonSoft #NEC #TurboGrafx #TurboGrafx16 #TurboDuo