Splinter Cell: Pandora Tomorrow (Hard | No Alarms) Part 1 - Damage Control
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Will be in level-based parts. The Splinter Cell that I started and didn't finish in late 2010. The last game to do in the series. going for no hostile detection unless ~scripted event, no alarms in the missions overall. Not going to ghost everything, but knock-out guys who are carrying data satchels and try to catch the conversations, so kind of a information collection run. And I killed one terrorist unnecessarily in the entire run, because the setup was good and I couldn't help myself. The lighting in this game is still amazing even if no current graphics card will render it 100% accurately. The mission just became critical...
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