Split Second (2010) PC Gameplay

Channel:
Subscribers:
2,160
Published on ● Video Link: https://www.youtube.com/watch?v=zTlvmj0A-vs



Duration: 0:00
4 views
0


Publisher : Disney
Developer : Black Rock

In Split/Second, players take part in a fictional reality TV program where participants race for money and fame. Throughout a race, players can build up their "power play" meter by performing stunts, such as jumps and mid-air overtakes, and precision driving, such as drafting opponents and drifting. As players build up their meter, special events can be triggered, which create obstacles for other players, open up temporary shortcuts, or alter an entire section of the race course.These triggers are also activated by the AI opponents.
Target-rendered screenshot showing cars driving past an exploding airport terminal.

Such events range from shockwave-inducing explosions to buckling highways and dam breaches. The severity of the events available to trigger varies depending on how full the player's meter is. The Level 1 events become available when one or two of the three segments of the bar are full, while the Level 2 events can only be triggered upon a full bar. Event locations, and the vehicles they will affect, are highlighted with blue icons for the level one power plays, and red icons for level two, and the player must time the action accurately in order to hinder the opposition as much as possible. The power play meter is used up by one segment once a level one event is triggered, so the player must also choose whether to activate the less destructive first-level events as soon as they are available, or save the power play energy and build it up further in order to trigger the top-tier actions.

There are also certain power plays that can be reused, such as explosives dropped from helicopters, exploding tankers, and shortcuts, but some other power plays are permanent and can only be used once in a single race. Black Rock Studio also wanted to make the HUD as simple as possible by taking away all unnecessary elements such as the speedometer and the track map (rendered useless due to the dynamic nature of the track) leaving only the lap count (also the target time in "Detonator" and "Air Revenge" mode as well as target score in "Air Strike" and "Survival" mode), the position that the player is in, and the power play meter, all positioned behind the player's car to avoid detracting from the scenery.