SPPD #S8: Grand Wizard Cartman level 4!
I've needed one last copy to level up Grand Wizard Cartman (to level 4) for several months and I finally got it from the last team event pack (a week ago). Since then I've played with him instead of Awesom-o. Here are my observations (it's subjective and you may have different experience of course):
Pros:
- Ton of health
- Good attack for a tank
- Charge ability deals decent damage
Cons:
- Every hard removal kills him with energy gain for the opponent
- Knockback on his attack (throwing enemy away can be good for some decks but it makes you proceed with the push even if you don't want to and GWC can be left behind in some cases)
- Knockback on his charge (freezing enemy units is great but as they are thrown away your units may not reach them in time before the freeze is off; you want to punch the enemy units hard when they are frozen)
- The freeze duration from his charge is too short
- Animation of the charge ability takes too long
- He is so fat that your units may have hard time to get around him in time
I reverted back to Awesom-o due to the above reasons for now.
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