SPRINT BRIDGE 04 - REWORKED LEVEL - BONELAB PUBLIC BETA - META OCULUS QUEST 2

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PATCH #2 ( PUBLIC BETA)
SPRINT BRIDGE 04 - Reworked level and added encounters


The majority of levels have received some tweaks including encounter adjustments, lighting, bug fixing, optimizations and easter eggs. Sprint Bridge received a large rework adding enemy encounters including a helicopter to avoid.

PATCH 2
Additions, Adjustments, Fixes

Overview
We’re excited to release our second patch for BONELAB! Since launch the team has primarily been focused on listening to collective feedback to best prioritize quality of life fixes and bugs, but we’ve found some time for some additional secrets and items as well.

Interaction received a tune pass and some bug fixes. Near field tracking and occluded controllers are now handled better resulting in better gun handling and body slot interaction. Shouldering has been improved and will continue to be improved in the future. The player is perpetually a work in progress: Boneworks was year 3, Bonelab is currently in year 6, we have many years to go. Thank you for participating in the journey, the ceiling for VR interaction is so high.

Saving has been improved. The Hub will now persist your inventory from the last campaign level you’ve completed. This will improve the experience of replaying the campaign after you’ve already beat the game.

Keycards are now functional. Each ID badge can unlock a hidden developer room, each with at least one new unlockable object. We hope you enjoy finding what secrets they reveal!



We’ve added new collectable spawnable items, including a M1 Garand with a fixed bayonet. Enjoy using these props to get creative in sandboxes!



The majority of levels have received some tweaks including encounter adjustments, lighting, bug fixing, optimizations and easter eggs. Sprint Bridge received a large rework adding enemy encounters including a helicopter to avoid.



Please take the time to rate and review or update current reviews, your feedback is read by the team and is very helpful!

Detailed Patch notes below:
ADDED - Keycard functionality added
ADDED - [REDACTED]s added to [REDACTED]s
ADDED - New Spawnable Items
-- 1 Avatar
-- 2 Guns
-- 2 Melee
-- 30+ Props
BUG - NPC Skeleton is now unlockable https://youtu.be/c86E6fFRx0E
BUG - HOME - Fixed objects disappearing and potentially breaking the rig during taxi ride
BUG - HUB - Fixed crane spawning incorrectly
BUG - Magazines can no longer be inserted from above the gun.
ADJUST - Shouldering plane moved back by 6cm. Long term the plan is to instead gain this additional reach by extending the neck to reduce held objects penetrating the torso, but this is a good short term improvement.
ADJUST - Non-stocked guns are now more resilient to being affected by locomotion.
ADJUST - Improved handling of controller tracking when out of camera’s view. Now the controller will guess better when only tracked with the IMU
ADJUST - Body remapping tuning improved. Hands should no longer move when open/closed when not in proximity of each other
ADJUST - Save system updated so that hub inventory updates after every level
ADJUST - SPRINT BRIDGE 04 - Reworked level and added encounters
ADJUST - NPC Ford visual tweaks
ADJUST - Memory optimization tweaks
ADJUST - Improve interaction on various props
ADJUST - Level Tweaks
-- Descent
-- Hub
-- LongRun
-- Mine Dive
-- Street Puncher
-- MoonBase
-- Pillar
-- Big Anomaly
-- Ascent
-- Big Bone Bowling
-- Container Yard
-- District Parkour / Tac Trial
-- Drop Pit
-- Dungeon Warrior
-- Halfway Park
-- Mirror
-- Museum Basement
-- Rooftops
-- Tuscany
ADJUST - PCVR- Added variable rate shading (VRS). Dramatically improves rendering performance. Only supported on Turing or later NVIDIA GPUs (GTX 1630 and above).
ADJUST - PCVR- Added radial density mask as a fallback for cards that do not support VRS. Works similarly to VRS, but less effective.


This BONELAB UPDATE


https://www.oculus.com/experiences/quest/4215734068529064




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