Spyro Reignited Trilogy: Ripto's Rage - Invisible Robo-Gulp Glitch
I was wrong about how to perform this glitch in my last video. Turns out you need to fire a projectile and pause when it's positioned where Ripto will spawn when you quit and reload the fight.
My guess for how this works is that when reloading the fight, Ripto 2 is first moved to the center of the map, then removed while Ripto 1 is loaded in, then Sheep are removed, but projectiles just continue to move until they hit something and disappear, but by hitting Ripto during this process, the game freaks out and forgets to remove Ripto 2's AI, and still loads Ripto 1.
If you fire a projectile towards the center, but quit before it's directly over Ripto's spawning location, Ripto 2 will be replaced with Ripto 1 before he takes damage, causing him to start moving while Zoe is talking to Spyro, instead of waiting for Spyro to move first, but besides that, the fight plays like normal.
I don't think this can be done with a Supercharge, because I think Spyro is moved to his spawning location, reset to normal, and his animation is reset during the loading sequence. This glitch... MIGHT be possible to do with Ripto 3, but it involves knowing exactly where the center of the map is with extremely limited visual cues, and I gave up after a few tries.