Squad44 Public test highlights

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Published on ● Video Link: https://www.youtube.com/watch?v=A8nDSPh5sSo



Duration: 15:08
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I participated on squad 44 public test yesterday most things i did was just explore all new stuff so minimal amounts of frag clips included. :D

everythnig was played in epic settings on 1080p and frames were good.

Changelog of the test

Playtest Changelog 12/04/2024

Level Design
Multiple level design amends on Chapter 1 maps
Lighting amends all maps
Maginot tunnels added
Def spawns moved on some small maps
New loading screens for maps
Interior furnishing on Chapter 1 maps
HLOD test Carentan

Art Amends
Multiple new logistics buildables (faction specific)
Multiple environment art & building models improved graphically

Gameplay
Allowed MGs & mortars to be useable by both teams
Stopped fixed AT guns being used by both factions

New Weapons
Berthier 1907 (FR)
Colt 1917 Revolver (US)
Webley Mk6 Revolver (GB)
P14 Sniper (ANZAC)
RSC 1917 (FR)
Mle. 1892 Revolver (FR)
Ruby Pistol (FR)
MG08/15 (GER)
Browning HP (GB)
Browning Pistole 640b (GER)
Anti Tank K98 Grenade Launcher (GER)
SMLE No.1 MK3 Cup Discharger (ANZAC)
Emplaced M2HB .50cal (US)
Emplaced St Etienne (Greek)
Emplaced MG08/15 (GER)
M3 37mm AT Gun (US)

Animations
Amended Lee Enfield animation to be more realistic

Infantry Faction Amends
France 1940
Mortier Leger (changed primary rifle to the RSC 1917)
Commandant all variants (changed side arm to the Mle. 1892 Revolver)
Medecin de combat (changed side arm to the Ruby Pistol)

Wehrmacht 1940
Created new MG role (MG08/15)

Waffen SS
Sanitäter (changed side arm to Browning Pistole 640b)
Funker (changed side arm to Browning Pistole 640b)

Wehrmacht 1944
Schießbecher (added Anti Tank K98 Grenade Launcher )

Anzac
Marksman (changed primary rifle to the P14 sniper)
Created Grenadier role (added SMLE No.1 MK3 Cup Discharger)

Greeks
Light mortar (changed primary rifle to Berthier 1907)
Ensured NCO lee Enfield role has a lee Enfield mk3 (bug fix)

All US factions
All tank crew (inc the SL) (change sidearm to the Colt 1917 Revolver)

UK factions
Officer all variants (changed side arm to Webley Mk6 Revolver)
Radioman (changed sidearm to Browning HP)

Logistics Buildable amends
Crete Factions
Removed the Pak38 from the 1941 Falschirmjager & gebirgsjager (crete maps)
Added LG40 to the Falschirmjager & gebirgsjager (crete maps)
Removed QF gun from ANZACs & Greeks (crete maps)
Changed the greek emplacement mg from the vickers to the emplaced st etienne

1940 Wehrmacht
Added emplaced MG08/15
Added Pak36

French 1940
Added APX
Added Hotchkiss MG

All US Factions
Added M2HB 50cal (classed as an infantry support weapon so logistics buildable only, should have the same restrictions as the German 20mm & cost the same to build & reload)
Added M3 37mm AT gun

Armour changes
Re-zeroed all tank & AT gun sights
Assigned historically accurate magnification to sights

VFX/SFX Upgrade & Optimisation
New plane bomb blasts
New HE shell explosions (metal/armour/wood)
New artillery explosions (gravel/sand etc)
Added Muzzle Flash FX
Added faction-specific historically accurate tracer colours

User Interface
Moving mouse over a radio on mini map shows build range and radio exclusion range
Provided toggleable option to always show the above ranges or not
Introduced hover widget over deployables to show cost & how many built
Updated buildables UI
Updated legend for spawn screen
Updated UIs showing radio/spawn tent/supplies status in vicinity of radios
Improved equipment icons

Performance
Draw calls reduced on a significant number of environment art assets
Added LODs to Wheel Controllers
Set server queue limits to 15 (reduces server load)

Bug Fixes
Fixed shadow pooling on Chapter 2 maps
Texture fixes on Dinnant
Fixed player head variation not working
Fixed AT emplacements being visible to the other team
Fixed water kill volumes not killing certain vehicles
Fixed Radio dig down/Spawn tent exploit
Cleaned up camera system on emplaced guns
French Cdr car now visible on minimap
Added Polish flag to Polish layers







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