S.T.A.L.K.E.R. 2: Heart of Chornobyl (Part 7)
So yeah, so far my main gripes with this game are mostly just the mouse aiming (I've kind of figured out what the problem is but it still feels a bit off), mutant balancing (most of this got resolved, really my only real complaint now, at the moment, is the Controller, which will come up later), and performance (this game, despite having somewhat bad-but-playable performance, isn't actually maxing out any of my hardware on Low, the closest anything gets is CPU hitting 75 - 80%, which leads me to believe this is an optimization issue or some problem related to Unreal Engine)
I didn't really encounter that many notable bugs, I think the most notable issue I came across, which I didn't really bring up, was the amount of Z-fighting in some regions, like that one big installation that had that military squad pop in from nowhere. That area has a ton of Z-fighting going on and I'm not entirely sure what's happening there (my guess is broken LODs, but I dunno, there's a bunch of things that could be causing Z-fighting).
I did forget to mention one other thing, which is the day/night cycle. It is really fast, maybe a bit too fast for its own good. This recording was about 5 hours long and in that I feel like an entire ingame month passed by. If they can maybe slow down the day/night cycle, that'd be really cool.
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End Screen song ("Runic Two" by PoolboyQ, from Quake Music Jam 1):
https://www.slipseer.com/index.php?resources/quake-music-jam-1-runic-resonances.292/
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