Gathering harvestables, using the Personal Inventory system, and making the most money we can with this gameplay is certainly in it's infancy and waiting on icache, but when Mobi comes along, there's always fun dialog with her dry sense of humor. Come along as we pick up ranta dung and amioshi plague mushrooms with the MaxFlex Rucksack and Novikov armor, and ponder the future of caves and harvest based on CIG information. This is a series on discovering planet-centric gameplay, exploring how much is there to do if you never leave a planetary body, MicroTech, and delve into both the science and personal experience of this experiment. This is based on information from CIG on wanting to encourage game play around a given planet or spawn area. The series will cover delivery missions, mining, trading / cargo running, and any other gameplay. Each "day" will consist of a minimum of 2 hours of game time, and may extend longer, but each day I'll explore a single activity to discover if there enough to do at a single planet.
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