Star Citizen: Battle Instances Explained (Dogfighting - Hangar Module Gameplay/Commentary)
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Star Citizens Instances have been a widely discussed topic. I explain here as clearly and with as much detail as possible how the server architecture will operate in the game how combat will scale and how weapons will engage across instances via a slave/master projectile functionality
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Hanger Module:
Minimum System Requirements --
Windows Vista, Windows 7 or Windows 8 --
DirectX 11 graphics card with 1GB Video RAM
-- Quad core CPU
-- 8GB Memory
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