Star citizen | First play of 3.16 update | Livestream | 2021-12-24

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Star Citizen
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Star Citizen is a multiplayer space trading and combat simulation game that is in development. The game is being developed and published by Cloud Imperium Games for Microsoft Windows. A spiritual successor to 2003's Freelancer, Star Citizen is being led by director Chris Roberts



Gameplay
Star Citizen combines features from space simulator, first person shooter, and massively multiplayer online genres across its four playable modes. These modes, called modules, provide different player experiences from one another. Three of the modules, Hangar, Arena Commander, and Star Marine, provide examples of gameplay features that would appear in the Persistent Universe module, but also have their own mechanics.

Arena Commander
Arena Commander is an in-fiction space combat simulator allowing players to fly ships in various game types against other players or AI opponents.[5] In the Free Flight game type, players can pilot their ship without threat of combat encounters, while in Vanduul Swarm up to 4 players fight waves of computer controlled enemies.[6][7] Capture the Core is a game type inspired by classic capture the flag rules, where a team must capture the opposing team's core and deposit it on their side.[8] A racing game type, set on a specifically designed map with three courses, allows players to fly through checkpoints and attempt to beat each other's time. Game types like Battle Royale and Team place players in direct opposition of one another, gaining points for destroying enemy ships.[10][11] A final game type, called Pirate Swarm, is a horde based game type similar to Vanduul Swarm but with different enemy types

Star Marine
Star Marine is an in-fiction ground combat simulator, allowing players to fight each other with conventional weaponry. Two maps were made available on release, along with two game types: Elimination and Last Stand

Last Stand is a "capture-and-hold" game type in which two opposing teams (the Marines and the Outlaws) each attempt to capture one or more control points to gain points; as a team captures more control points, they gain points at a steadily increasing rate. Elimination is a free-for-all game type; unlike the team-based "Last Stand", players work individually to gain the highest kill-count before the match ends.

Persistent Universe
The Persistent Universe, combines the gameplay aspects of the Hangar, Arena Commander, and Star Marine modules into a single multiplayer platform.[19][20] Players can freely navigate around and on the surface of four planets, nine moons, a planetoid, and a (currently untraversable) gas giant

Players can create male or female avatars for the Persistent Universe. Upon entering the mode, players spawn at a space station or one of the available planets in the game. Once spawned, players are given the freedom to choose what they pursue, whether it is trading, bounty hunting, mining, or taking on missions. A law system keeps track of player activities and penalizes players for engaging in criminal behavior with a rating that blocks access to certain areas and can lead to bounties or violent reactions from law enforcement. In order to reduce their criminal rating, players must hack the law enforcement network or pay off fines they may have incurred

Movement is available in both gravity and zero-gravity environments. Different planets have different gravitational pulls which alter player jump heights. In zero-gravity, players can move with six degrees of freedom, with forward movement possible through thrusters on their backs. If a player enters a ship, they can freely traverse it with artificial gravity affecting them

While the final game will use an in-game currency called UEC, the current early-access version uses a temporary currency called aUEC, which will be reset from time to time and at the release of the game

Any purchased or rented ship or vehicle can be spawned by the player at a landing zone. Ships can be purchased with real-world funds or at in-game kiosks with earned credits. Rental ships can be procured at separate kiosks for intervals ranging from a few days to a month. If a ship is destroyed, players must file an insurance claim and wait a period of time for it to be delivered. Players can pilot ships both in space and in atmospheres; transitions between the two occur without loading screens in real time

Planets in the game are procedurally generated with distinct biomes and areas of interest. On each planet is a landing zone, often within a city, where players can disembark and explore the zone on foot. Some cities include transit systems that connect various sections together. Stores that carry various weapons and items can be found in these zones, allowing players to purchase equipment and trade goods for their character and ships. On most planets, cave systems are available for players to explore, in which they can take on investigation missions or mine for rare ores







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