Star Citizen - Hangar Module - Flight enabled in hangar level (PRE-ALPHA, Modified Files)

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We don't know if a Super Hornet will fit into an Idris yet, but now we certainly know what it WON'T fit into.

Disclaimer: This is obviously pre-pre-alpha content based on modified files. Anybody who judges the final product based on this footage is silly and probably shouldn't be playing the game anyways.

The trick to doing this is to open up mission_mission0.xml from the Ships_Illum map's level.pak file. Then search for "Hornet" until you find one of the entity lines that spawns one of the map's many (flyable) Hornets. Copy it into the HangarApp map's mission_mission0.xml file in the right area (just above where the "Objects" section ends near the bottom should work fine). Finally, change the "pos" (position) entry to 107.36769,61.113937,21.99995 and you're golden.

Update: Use 127,161,31 for your "pos" coordinates instead if you want to use this in the Deluxe hangar.







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