[Star Citizen] Server-Meshing Explained - What to expect from Static and Dynamic Meshing

[Star Citizen] Server-Meshing Explained - What to expect from Static and Dynamic Meshing

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Published on ● Video Link: https://www.youtube.com/watch?v=lkWeaj4SQAE



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Explaining what Server Meshing will actually change in the game and the differences between Static Meshing and Dynamic Meshing.

* I mentioned in the video that all data is stored in the server's memory. That was a simplification... with Object Container Streaming the server only holds the data in memory that it actually needs but the general idea of getting more memory with more servers stays true.




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At present, GoodPunk has 23,702 views spread across 93 videos for Star Citizen, with the game making up over 2 days of published video on his channel. This makes up 43.53% of Star Citizen content that GoodPunk has uploaded to YouTube.