Star Fleet Armada: Rogue Adventures Gameplay Review
I'm playing Star Fleet Armada: Rogue Adventures, a space exploration adventure game by Blue Blaze Gaming. Taking place in randomized galaxies with an ultimate foe at the end of the stars, each of the races offers slightly different attributes and bonuses. Each solar system is chock full of planets, asteroids, nebulae, comets, stars, and anomalies that are explored through mini-games called encounters; these are short (which helps to counter their repetitive nature), not tedious, and challenging later in each game. Each encounter rewards resources that are used to trade for cash and upgrade ships. Ships can be equipped with varied components and increased in size to handle larger foes. Research points are used to unlock higher fleet stats, which are required to access encounters (and also provide buffs along the way). Pausible combat utilizes equipped items and weapons and is fairly intriguing. Diplomacy is bare (though it is not a focus of the game): races with good relations can be traded with, but there are no agreements other than shooting things. The interface looks archaic but actually presents information in a mostly intuitive manner, once you get past the initial learning curve. Despite appearances, Star Fleet Armada: Rogue Adventures adds interesting, somewhat varied mini-games and a lot of detail to a space exploration outline.
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