Star Fox (Super Nintendo), Longplay (Easy Route)

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Published on ● Video Link: https://www.youtube.com/watch?v=J95sHYHANsw



Game:
Star Fox (1993)
Duration: 36:26
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2


Star Fox
Super Nintendo
NA

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Star Fox, released as Starwing in Europe, is a 1993 rail shooter video game developed by Argonaut Software and published by Nintendo for the Super Nintendo Entertainment System (SNES). The first game in the Star Fox series, Star Fox follows Fox McCloud and the rest of the Star Fox team defending their homeworld of Corneria against the attacking forces of Andross. It ultimately sold over 4 million copies.

Star Fox was Nintendo's first game to use polygonal graphics. It accomplished this by being the first ever game to use the Super FX graphics acceleration coprocessor powered GSU-1. The complex display of three-dimensional models with polygons was still new and uncommon in console video games, and the game was much-hyped as a result. It has been re-imagined in three reboots/remakes: as Star Fox 64 on the Nintendo 64 in 1997, Star Fox 64 3D on the Nintendo 3DS in 2011, and Star Fox Zero on the Wii U in 2016. Nintendo re-released Star Fox worldwide in September 2017 as part of the company's Super NES Classic Edition.


Star Fox is a rail shooter in a third-person and first-person 3D perspective. The player must navigate Fox's spacecraft, an Arwing, through environments while various enemies (spaceships, robots, creatures, etc.) attack them. Along the way various power-ups are placed in the stage to help the player. The player receives a score at the end of each level based on how many enemies have been destroyed and how well the player has defended their teammates. At the end of each level there is a boss that the player must defeat before progressing to the next level.

Star Fox possesses certain unique elements that differentiate it from the standard scrolling shooter. Most scrolling shooters force the player forward at a constant speed. While this is also true for Star Fox, there are thrusters and retro-rockets on the Arwing that allow the player to temporarily speed up and slow down. These can be used to manoeuvre around enemy attacks and other obstacles.

The damage model is another difference. In the standard scrolling shooter, touching almost any object results in the immediate destruction of the player's craft. In Star Fox, the Arwing has a certain amount of shield energy that represents how much damage can be absorbed before the destruction of the craft. The game also has a small degree of locational damage detection: if the ship's wings clip against obstacles or the ground too much, they will break off, adversely affecting the craft's handling and removing the ability to upgrade weapons.

The difficulty in Star Fox is also set in a unique way. Most scrolling shooters, if they have selectable difficulty levels, allow the player to set the difficulty by choosing an option (e.g. "Easy," "Normal," and "Hard") at the beginning of the game. This option usually affects variables such as the number of lives a player has, the number of enemies encountered in the game, the speed of enemies, and so on. In contrast, at the beginning of Star Fox, the player is given a choice of one of three routes to take through the Lylat system. Each of these routes corresponds with a certain level of difficulty, but each route has its own series of unique levels. This gives Star Fox somewhat more replay value than other scrolling shooters that have a fixed series of levels each time the game is played. The three game paths all contain the planet Corneria (the first level) and Venom (the last level), but they each have different versions depending on the path taken.

In each level, the player is accompanied by three computer-controlled wingmen: Peppy Hare, Slippy Toad and Falco Lombardi. At certain pre-scripted points, one will fly into the player's view, often either chasing an enemy or being chased and asking for assistance. Ignoring a wingman's pleas will result in him taking damage, or even being shot down. They cannot be damaged by the player's own lasers (although they will complain if hit). Regardless of their survival, wingmen are not present during boss battles but rejoin the player before the next stage. A player may choose to help their wingmen when they ask for assistance, as doing so will allow them to engage some of the enemies not destroyed by the player, helping the player to succeed and additionally making it easier to achieve maximum score in a given level. Additional points are also granted at the end of each level depending on the health of each wingman. If a wingman gets shot down, he will not return for the rest of the game.

https://en.wikipedia.org/wiki/Star_Fox_(video_game)

#Nintendo #StarFox







Tags:
Videogame
ビデオゲーム
Gameplay
ゲームプレイ
TV Game
テレビゲーム
Longplay
ロングプレー
Playthrough
実況プレイ
Nintendo
任天堂
ニンテンド
Star Fox
スターフォックス
Arwing
アーウィン
Corneria
Venom
Andross
Fox McLoud
フォックス・マクラウド
Falco Lombardi
ファルコ・ランバルディ
Peppy Hare
ペッピー・ヘア
Slippy Toad
スリッピー・トード
Rob64
ナウス(型番:NUS系064)
Original
SF1
MarIO chip
SFX
Argonaut Software
No continue clear
ノーコンテニュークリア