Star Ocean: Second Evolution (Part 15) - Field Of Intelligence
Here's the basic idea. Your ultimate goal is to flip six switches which then open the way to the boss. The mirrors are two-way doors, and the squares are one-way doors: you step into the yellow squares and end up on the red ones. You'll work your way basically in a circle around the place. The enemies aren't too tough; the worst ones by far are the Wizards, who a) turn people to stone; b) cast Foehn and Cure All; and c) turn invisible (and hence invincible) a lot. Plus they have 20,000 HP each! It's best to let spellcasters deal with them. Turn Silence off, because it almost never works, but Rena/Noel will keep trying to use it instead of casting attack spells.
For starters, go into the top left mirror to pick up a Jeanne's Helm (only Precis, Chisato, and Opera can equip it). The yellow square leads to the first switch. (In every switch room, there's one yellow square and one red square. You land on the red square, flip the switch, and exit via the yellow square, which deposits you very near the place where you left, except in two cases, the first and last switches.) When you exit the first switch room, go up. The first yellow square leads to switch #2. Go right and into the mirror.
You'll land in a room that looks uncommonly like the one at the start. Pick up the Alpha Box and Mirror of Wisdom, then go into the center mirror to pick up a Rune Metal, Fruit Syrup, and Great Punch. Go back and into the top right mirror to continue. There are two more yellow squares (one on either side of you) which lead to switches. After flipping them, go back to the mirror room and return via the top left mirror to your original maze.
Go into the square at the top right for your fifth switch. Continue to the bottom left to end up at the last switch. Flip it, then exit via the yellow square to reach a platform with a Fairy Glass and a mirror. Enter the mirror to end up back at start. Exit, rest up if necessary, and save. Go back into the Field and enter the middle mirror, then enter the yellow square. The boss fight will begin as soon as you enter.
The main bad guy is the Magichand, in the back. He has four helpers: two Magicboxes, a Workbox, and a Guardbox. The hand does nothing by itself, but is "fed" programs by the boxes. The Magicboxes tell it to fire a spread attack or straight laser; the Guardbox makes it defend, and the Workbox heals it. I dunno, every time I end up here my other fighter and spellcasters whip the Magichand into submission right away, and the boxes do NOTHING when the hand is dead. So I never had any trouble with it. (Ian Kelley recommends you destroy the Guard and Workboxes first, then the hand, then the Magicboxes.) When you win, you'll get a Rare Gauntlets, a Cinderella Glass, two Resurrection Mists, and a Reverse Doll. After a scene, you'll also get your goal, the Jewel of Intelligence. Exit out.
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