Star Ocean: Second Evolution (Part 12) - Eluria Tower

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Published on ● Video Link: https://www.youtube.com/watch?v=z1BugQs5w9U



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First off: The enemies here are WAY harder than before. The Magiuses now can cast Thundercloud (over 1000 damage to the whole party), some enemies can use Cure All, the Defenders can again only be hit from the back; the Darthwidows have a huge amount of HP and deadly long-range attacks (plus they can teleport), and of course there's the Coldlizard, the Salamander's older brother, with all of the problems it had (well, it turns you to stone instead of paralyzing you) plus DOUBLE the HP. If you have the Recoil Bracelet from the Hoffman Ruins, give it to a fighter; it's effective. Celine's Eruption spell is effective against them as well. My recommendation is to not venture into the tower until your average level is at least 40. You can level up outside (the enemies are the same as inside the tower) and rest in Eluria Colony. Build the Effort skill to at least level 4 for everyone. Someone having a high Familiar level is also useful (buy Pet Food in the Colony).

OK, now we're inside the tower. Go north and you'll use your ID card to enter the tower. First go straight up for a bunch of chests with a Meteor Ring (great!), X Box, Holy Mist, Stone Check, and Steel Helm. The glass man you see gives you a hint for a very easy puzzle coming up, but I'll tell you the answer soon. 8-) Go up either staircase to reach a small hall. The three chests here hold a measly Cure Paralysis, Sapphire, and Aquaberry. There IS a door to the left; go through it to get three awesome items: Musical Software, Crestier Guard (good shield), and Trickster! Give the latter to anyone not in the main fighting party and you'll keep randomly picking up great items! (It's the upgrade for the Mischief you possibly might have gotten in Clik.)

OK, head back right and up to reach a save point. (Yep, already). Go up into the teleporter. You can go left or right here; go left to see a chest with a Cure Stone and Star Ruby; then go into the teleporter at the top left. Continue right and enter that teleporter. Pick up the Crestier Guard and ?GUARD (it's a Core Plate, a great piece of armor) at the top left, and the Fresh Syrup at the top right. Talk to the man in the center of the screen, who asks for the password. It's APOCA (1,4,2,4,1). There's no penalty for guessing wrong. 8-) You'll get the Card Key when you tell him that. Continue into the teleporter on the right. Pick up the Ultra Punch for Precis, and a Crystal, then go into the lower teleporter. You're back at the first teleporter room. Go down the central one to save, then back up.

Take the left teleporter twice now. Go to the lower left and examine the red barrier to make it disappear using your Card Key. Now enter the large clearing, where you'll see a scene (obviously, you can see the whole thing when you're playing as Claude).

Head to the upper right teleporter to find another save point; save then go up to fight Shin. Yep, he's beatable this time. Your spellcaster and other fighter can probably beat the Stonestatues easily (they're wimps); concentrate on Shin. He has high defense against magic, so all but the strongest spells will be fairly useless. Use Head Splitter or Ripper Blast for Claude; Ashton/Opera and Precis can use regular attacks, since they have wide range or high precision against flying enemies. If both fighters keep on him, he probably won't be able to do much. Use Peep-peep Bombs if you had the Mischief up till now. The fight will be long, but if your levels are in the low 40s at least, you shouldn't have much trouble. You'll get an Emerald Ring when you win. Go back down and save, then continue north.

There are three doors here. First enter the right door to get a Spring Water and Splinter for Ernest. Go back and enter the left door; pick up a Giant Fists and Murasame Sword. Go to the top right to end up in the middle chamber; pick up the Gale Earring (great for Opera or, later, Chisato), then go to the top right to finish the level. You'll fight against Berle.

Again, you can't harm Berle. Have fighters on "Stay away from the enemy!", put Celine on "Do nothing", and control Rena personally to use Cure Light (don't bother reviving people with Resurrection Bottles). Berle gets confused easily; he'll chase after one character, who can easily avoid him since he's so slow. After 60 seconds of this, the fight and Disc 1 will end. Congrats!







Tags:
JRPG
RPG
PS4 RPG
Eluria Tower



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