Star Shelter Ep 5.1: Asteroid Base (Oculus Rift)

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Published on ● Video Link: https://www.youtube.com/watch?v=YRDieMkMGcU



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Duration: 23:09
743 views
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Hey there guys and welcome to Star Shelter. This episode has been split into two parts, in part 1 we find some changes have happened, face some challenges and make a new discovery!

Star shelter is one of the first survival games made for VR. As you're stranded in space, you must climb around in Zero-G, explore, scavenge, craft, hack and fight to survive. You have to arm and upgrade your spaceship in order to escape this cosmic graveyard.
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Game dev update details:

build # 1.0.12 Fixes and tweaks - slower oxygen loss
17 NOVEMBER - TARZAN
Fixes/bugs:
Fixed an issue where a Ship interior could spawn outside
Fixed an issue with metal sheet UI not showing correct.
Food tubes increased in size when taking them out if inventory.
Filling big canisters from the ship would mess up fill amount on crafted ones.
Canisters on the chest could collide with debris
Could not save gun mods in inventory
Could salvage/grab through walls (objects now only spawn when lockers/chests are open)
If ship wall was broken from outside but had a crafted object on inside it
could not be repaired. (no UI inside)
Drones can no longer shoot through debris.

New:
Gun mods now load individually.
Hand menu “Quit button”, quits to the main menu instead of closing the game.

Tweaks:
Decreased oxygen used by thrusters by 25%.
Decreased oxygen suit consumption by 25%.
Increased time fruit takes to grow by 100%. (now takes 4 min)
Decreased oxygen generation of plants by 33%.
The starvation rate increased by 20%.
Lowered thruster speed in tutorial
Increased random comet rates.
Gun Mods have varying reload times and power costs.
Comets now rotate (no effect on gameplay :P)







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Star Shelter Statistics For Simple Simon

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