Star Shelter Ep 7: Losing my mind! (Oculus Rift)
Hey there guys and welcome to Star Shelter. In this episode I admire my new body, get pelted with meteors, crack open a locker and start pulling my hair out!
Star shelter is one of the first survival games made for VR. As you're stranded in space, you must climb around in Zero-G, explore, scavenge, craft, hack and fight to survive. You have to arm and upgrade your spaceship in order to escape this cosmic graveyard.
Star shelter available on Steam:
http://store.steampowered.com/app/698260/Star_Shelter/
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Devs Changelog:
Build: # 1.0.13 - Save change and Player body
30 NOVEMBER - TARZAN
!!Save File location had been Moved!!
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Fixes/bugs:
Fixed Quit button failure.
Balanced start volume in Start Scene
Broken Walls now remain broken on E/R
Could bump fruits with the head and they'd detach.
Error sound and position reset of files on wrong Research puzzle slot
Fade Black when hitting wall
Can't breathe in ship if mask is open and autofill is off
Wrecks could disappear close to you
Removed pop-ins on built on objects (exterior)
Made impact damage impossible while climbing
opened mask in space could get it stuck and you wouldn't take damage
New:
visually better toggles on menu options
Added a player body
Added a Menu toggle button for the body.
Changed to manual Repair (you have to get close and hold down trigger to repair)
Moved save file location
Added a handheld shield.
Added a comet shower that damages you but not the ship.
Tweaks:
Increased nutritional value of food by 10%
Decreased starvation rate by 10%
Increased hitbox size on comets
Increased spawn rate of gun mods.
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