Star Wars Battlefront II — How DICE took multiplayer far beyond the original title

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Star Wars Battlefront II — How DICE took multiplayer far beyond the original title.
Star Wars: Battlefront II debuts on November 17 as one of the biggest video games of the year. One of its hallmarks are bigger and better multiplayer modes compared to the original (multiplayer-only) Star Wars: Battlefront from 2015.

Electronic Arts’ DICE, Criterion, and Motive studios have been working hard on the massive game for the simultaneous launch on the PlayStation 4, Xbox One, and PC. EA showed the full multiplayer mode to us at a review event at EA’s headquarters in Redwood City, California. I played every mode at the event and then interview two of the multiplayer leaders, Paul Keslin, producer at EA DICE, and Pete Lake, producer at Criterion.

They say that Battlefront II’s multiplayer is about the fantasy of being a trooper, pilot, or hero in the Star Wars universe. It mixes all the characters and soldiers from all Star Wars time periods and results in crazy experiences, such as the Heroes vs. Villains mode where four heroes — like Luke Skywalker or Rey — square off against villains like Kylo Ren and Darth Vader. Overall, multiplayer is much deeper with Battlefront II.




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Battlefront II — How DICE took multiplayer far beyond the original title
Star Wars Battlefront II — How DICE took multiplayer far beyond the original title



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