Star Wars JKJA test

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Published on ● Video Link: https://www.youtube.com/watch?v=GSbfoi1pssk



Duration: 3:50
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Strafe jumping here is essentially same as Quake 3, except when you press back your character does a backflip and loses all speed. So W/S style is not happening, at least on 3rd person/Lightsaber mode. If you hold jump key you'll jump higher and it'll drain out your force (low right corner). The game also has rolling (press crouch while landing) which kinda worked out well for changing directions or skipping circle jumps - it's not very useful on the floor though as you'll come to full stop during the getting up- animation. There was also various forms of wallrunning, but I couldn't figure out a good way to use them. I found them more annoying and accidental than useful tbh.

Check out my "Jumping around" playlist for more games: https://www.youtube.com/playlist?list=PLURQg2sq6L0spmtVLrsBIoVwwl5nd9yun

Songs
Skazi - Hit 'N' Run
Hidden Fortress theme







Tags:
albert einstein
flying pig
mashup
star wars
jedi
knight
academy
jedi knight jedi academy
jk
ja
jkja
george lucas
han shot first
hidden fortress
quake 3
quake live
id tech 3
strafe jumping
half beat
circle jump
bunnyhop
use the force
lightsaber
defrag
race
trickjump
stormtrooper



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Star Wars Jedi Knight: Jedi Academy Statistics For GroinMischief

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