Star Wars: Obi-Wan (Xbox, 2001) Retrospective and Analysis
Obi-Wan is a title not often discussed and is a true exclusive to the original Xbox in that it never went to any other platform. Fred digs into the development of the title before taking a look at both the tech and experience of playing this jedi-focused game.
This was captured on an actual console playing an actual game, output in 480i via component cables. It was then run through an XRGB Mini Framemeister using FirebrandX's 1080p Xbox profile at a 2x integer scale. Since 960p does not fill the full 1080p frame, you will see a black area around the video, this is expected.
Sources:
Obi-Wan Instruction Manual: http://www.replacementdocs.com/download.php?view.3256
Box art: https://www.mobygames.com/
Dan Connors photo: https://venturebeat.com/2016/07/05/telltales-dan-connors-never-gets-tired-of-a-good-interactive-story/
Star Wars Trailer courtesy of Disney, Commercial courtesy of Taco Bell
FirebrandX Framemeister profiles: https://www.firebrandx.com/framemeisterprofiles.html
And finally a big thanks to Lucas Arts and the team that created this game to be played, captured, and analyzed.
My links:
Archive of Content: https://archive.org/details/@gaming_history_101
Web Site: http://www.gaminghistory101.com
VGP Podcast: http://www.anchor.fm/videogamepurists
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